Photo to MetaHuman in 7 minutes. Unreal Engine ready.
Generate photoreal MetaHumans from a photo or a brief. Our AI character generator for Unreal Engine 5 delivers a fully rigged MetaHuman — face, body, textures, identity — straight into your project via our native UE5 plugin. From $2 per character.
Summon a character Watch the trailer
Native UE5 import · No 3D scan needed · 7 minutes end-to-end · From $2 per character
A photo on Monday morning. A playable character by 9:07.
Four steps. One someone.
01 · Bring a photo or a brief.
Upload a portrait — your own, a model release, an AI-generated reference — or simply describe the character you imagine. « A weathered fisherman, fifties, Mediterranean. » That's enough.
02 · Our pipeline does the work.
Our proprietary multi-phase AI pipeline analyses, generates and refines every visual reference your MetaHuman needs — high-resolution portrait, multi-angle views, identity-grade face geometry. You don't see the seams; you see the result.
03 · MetaHuman builds itself in Unreal.
Geometry, textures, hair, and identity rig are assembled directly inside Unreal Engine 5. Every output is a native MetaHuman asset — not a mesh you have to convert later.
04 · One click, in your editor.
Our UE5 plugin browses your characters and imports the finished MetaHuman into your project. No FBX manual dance, no Mesh-to-MetaHuman retopology, no naming chaos. Ready to play.
It takes someone to understand someone — and to bring someone to life inside your world.
A plugin built for the way you actually work.
Install once. The Infinite Characters plugin for Unreal Engine 5.7 lives directly in your editor as a tab — no external browser, no copy-paste, no exports lost in a Downloads folder.
- Generate from inside UE5 — fill a prompt, drop a photo, press Summon. The pipeline runs on our infrastructure.
- Auto-import — finished MetaHumans land in
/Game/InfiniteCharacters/ready to drag-drop into a level. - Browser tab — see every character you ever generated, re-import any of them in one click.
- Library access — every paid plan unlocks downloads of the public character library.
- OAuth sign-in — same account as your
ic.infinitepeople.aiweb access.
Compatible with Unreal Engine 5.7. Windows. Free with any paid plan.
A REST API for the studios who batch.
Need a hundred background characters for a virtual production previz? An NPC roster for a game prototype? Our MetaHuman API lets you script the entire flow — submit a request with a brief, poll for status, fetch the ZIP. Every plan above Starter includes API keys.
POST https://api.infinitepeople.ai/v1/infinite-character/requests
GET https://api.infinitepeople.ai/v1/infinite-character/requests/{id}
GET https://api.infinitepeople.ai/v1/infinite-character/requests/{id}/download
Summon as often as you dream.
$2 per character on every subscription. $3 with one-shot packs. Pick the volume that fits your project — the per-character price stays the same across plans. A monthly subscription also unlocks the library for download.
- 5 summons per month
- 2 library downloads / day
- UE5 + GLB exports
- 10 summons per month
- 5 library downloads / day
- UE5 + GLB exports
- 25 summons per month
- 25 library downloads / day
- UE5 + GLB exports
- Priority queue
- Early access to new features
Studio volume or white-label? Talk to us →
How Infinite Characters compares.
| Tool | Time / character | Photo input | Native MetaHuman | Auto-import UE5 | API |
|---|---|---|---|---|---|
| Infinite Characters | ~7 min | Yes | Yes | Yes (plugin) | Yes |
| MetaHuman Creator (Epic) | ~8 hours manual | No | Yes | Manual | No |
| Reallusion Character Creator 5 | Hours to days | Manual sculpt | Convert needed | Manual setup | No |
| Daz3D + Mesh-to-MetaHuman | Days | Manual sculpt | Convert needed | Manual | No |
| Ready Player Me / Avaturn | Minutes | Selfie | Stylised avatar, not MH | No | Partial |
| Manual character artist | ~100 hours | Reference photo | Possible | Manual | No |
Sources: Epic MetaHuman Creator documentation, Reallusion Auto Setup for UE5, public Daz3D-to-MetaHuman workflows.
Where a character artist takes about a day with MetaHuman Creator to deliver a faithful likeness, Infinite Characters automates roughly 80% of that work in under 7 minutes, for $2 — an ~80× productivity gain, at ~1% of a senior freelancer's fee.
Who's already summoning.
Indie game devs
Populate a town. Cast a quest line. Iterate your protagonist's look in an afternoon. Ship NPCs that don't all wear the same MetaHuman preset face.
Virtual production & previz
Block a scene with stand-ins that look like your actual cast. Approve the shot list before the LED wall lights up.
Animation shorts & cinematics
Bring a script to camera. Twelve characters, one weekend, one editor.
Educational & training simulations
Diverse, plausible faces for training scenarios. Localised casting in any region, in minutes.
Frequently asked.
What exactly is Infinite Characters?
Infinite Characters is an AI character generator for Unreal Engine 5. It takes a portrait photo or a written brief and delivers a fully rigged, photoreal MetaHuman, ready to drop into your UE5 project. The whole flow runs in under 7 minutes.
How does Infinite Characters compare to MetaHuman Creator?
MetaHuman Creator is Epic's official authoring tool — powerful, but manual. You shape the head with sliders, pose presets, refine for hours. Infinite Characters automates that work end-to-end: you bring a photo or a brief, we deliver a MetaHuman in the same format MetaHuman Creator outputs. The two are compatible — you can edit any Infinite Characters output in MetaHuman Creator afterwards.
Is the output a real MetaHuman or just a 3D model?
A real MetaHuman. Native MetaHuman identity, MetaHuman rig, MetaHuman LODs. It opens in MetaHuman Creator like any other character. No conversion, no retopology.
What Unreal Engine version is supported?
Unreal Engine 5.7. We track the latest stable MetaHuman framework release.
Do I need to provide a photo?
No. A written description is enough. A reference photo gives you fidelity to a specific likeness (subject to image rights — see below).
How much does one character cost?
$2 per character on every subscription plan: Starter at $9.99/mo for 5 characters, Standard at $19.99/mo for 10, Pro at $49.99/mo for 25. Without a subscription, one-shot packs let you generate characters at $3 each — no commitment, no monthly fee.
Can I use my characters commercially?
Yes. All characters you generate are yours to use in commercial projects. The MetaHuman output is subject to Epic's MetaHuman EULA, which covers commercial use within Unreal Engine.
Is there an API for studios?
Yes. A REST API lets you submit, poll and fetch character generations programmatically. Available on Standard and Pro plans.
What about image rights when I use a photo?
You must own or have permission to use any photo you upload. We don't license celebrity likenesses. The pipeline detects well-known faces and asks for appropriate consent before generation.
Can I download other people's characters too?
Every paid plan unlocks library downloads from our public catalogue — characters published by the community, ready to drop into your project. No extra cost per download (daily quota applies per plan).
Your next someone is one prompt away.
Start with Standard — $19.99/mo See all plans
Cancel anytime. Free starter generations on signup.